Conference will consider works in the areas of but not limited to: 360° video 3D and volumetric display and projection technology 3D authoring 3D user interfaces Accessibility of immersive interfaces Audio interfaces and rendering Collaborative interactions Cybersickness Embodied agents, virtual humans Evaluation methods Haptic interfaces and rendering Human factors and ergonomics Immersive analytics and visualization Input devices Locomotion and navigation Mediated and diminished reality Mobile, desktop or hybrid 3DUIs Modeling and simulation Multi-user and distributed systems Multimodal capturing and reconstruction Multimodal/cross-modal interaction and perception Perception and cognition Presence, body ownership, and agency Redirection Teleoperation and telepresence Therapy and rehabilitation Touch, tangible and gesture interfaces Tracking XR technology infrastructure
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